
HW6_Tilemap
Game Overview
- A minimalist 2D exploration game on a procedurally generated tilemap (grass - water - mountain).
- Click to move, collect pickups, unlock traversal abilities, and reach the goal.
What Was Implemented
- ✅ Section 1.a - world generation on a 2D grid (tilemap) with meaningful traversal rules.
- ✅ Section 2.b - pathfinding and interactive tile transformation (mining) as a local algorithm.
Controls
- Left Click - move the player along a valid path.
- Right Click - mine a *nearby* mountain tile into grass after picking up the Pickaxe.
- H - toggle the in-game instructions panel (optional).
- Win Condition - reach the Goal.
| Status | Released |
| Platforms | HTML5 |
| Author | mayarom |
| Made with | Unity |
| Content | No generative AI was used |
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